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Kevin Forrest

Producer & Game Designer

Table of Contents

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Demo Reel

In my demo reel I go over the challenges of making the game Fletcher's Case and how we overcame them

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Fletcher's Case

About the Game

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Fletcher's Case is a twilight zone-esque VR experience in which the main character is in a wheelchair. 

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Movement is a huge challenge for VR at present. Many games choose to give the player teleportation in place of traditional movement to avoid motion sickness.

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We wanted to come up with a different solution for movement that fit in with a narrative and still allowed for traditional gameplay.

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Designing a game with a non-traditional movement system on top of achieving a consistently high FPS in VR was a huge challenge as a producer, only made larger by our team's lack of programmers. 

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Documentation Examples

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Product Backlog

Story beats / MVP

While making a narrative experience we found it useful to breakdown story points into a beat by beat that explained how we wanted the player to feel and why. 

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Capacity Plan

We then took those beats and trimmed them down into a MVP outline for Fletcher's Case.

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About Me / Contact

Hey, I'm Kevin.

I'd love to tell you about myself.

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I'm a huge D&D fan, I DM and play. I've just begane constructing my own world in which stories have magical value, making bards super important.

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I am also an avid Parkour enthusiast, going so far as to start the Victoria Parkour club on Vancouver island when I lived there.

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My biggest strength I would say is Coordination and Communication.  I love rallying people behind an idea and then executing a plan to get that idea working.

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If you'd like to know more, or have any questions, please feel free to send me a message.

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